For those who are new to simple loop or any loop-making puzzles, then they can be a bit daunting to the uninitiated.
The easiest rule to use is to look for instances where the loop can only enter and exit a given square in one way - ie the loop can only go into one neighbouring square and be entered from one square - since the loop must pass once into and once out of every square, these can be marked in straight away.
This means the four corner squares can always be marked in trivially, and likewise the same logic can often be applied iteratively to make good progress with the rest of the puzzle.
Another good rule to use is the idea of isolation - if putting the loop in a certain direction would mean it couldn't reconnect to the rest of the loop, then that is clearly not a valid option. Anything that would lead to the loop closing prematurely (and thus the puzzle would split into at least two loops) is also not allowed.
Sometimes you might need to look ahead a move or two, but all the puzzles in the book have a single solution and any lookaheads are kept within a sensible threshold.
What other rules have you come up with to help solve simple loop and other loop making puzzles? We'd love to hear your thoughts on this!
In our new series of videos, you can learn about new puzzle types and take part in quizzes. Why not have a watch?
How much do you know about the Bard? It's time to find out with this fun quiz that contains 20 questions about the life and times of William Shakespeare...
If you are a publisher looking to purchase puzzles for publication, or a license to use material from our books, please use this Contact Form to get in touch.
For individuals with comments, questions or ideas with regard to our puzzle books, then please use this Contact Form to drop us a line.